The idea of this Jump ‘n’ Run game revolves around a cuboid which breaks loose from a corner of
the ingame world - a prism. The players task is to navigate the cuboid through and around the
four sides of the prism to the place it broke loose from.
The player is faced with a new challenge on each side with changing of the direction for each side. Changing sides occurs once the player moves on the lighter colored parts on a ledge. It is not shown to the player to which side the prism is going to turn. The alternation between a 2 dimensional view in parallel perspective and a 3 dimensional view while changing sides gives this game the appeal of a puzzle with an intellectual demand.
Our intentions for the design of the controller was to keep it as simple and sleek as possible with only the necessary control elements in place. The body was created in a 3D printer, in which a MakeyMakey receives impulses and gives it via USB to a computer. Those impulses are transferred through an aluminum steering cross from your hand to the MakeyMakey, where the circuit with a ground to the hand is closed and a command further given to a computer.